Sunday, April 29, 2007

Although you can rely solely on your keyboard to move around
in and interact with Unreal's 3-D universe, using both the keyboard
and mouse simultaneously gives you much more fluid and
responsive control.
When you use the mouse to control your rotational movement and
aiming, you gain a degree of precision and speed that players using
keyboard-only controls can't touch. The keyboard is best used for
Note: Some of the doors and lifts in the game are automatically
activated when they detect your motion or body heat as you
approach them. If you have trouble activating one of these
sensor-controlled devices, move back to reset the sensor and
approach the door or lift again.
Pushing Things
To push objects, buttons, switches and levers, run straight into
the object you want to interact with. If the object can be moved
or interacted with, this will take place automatically.
Shooting
To use your weapon’s Primary Fire function, tap the Ctrl key
or the left mouse button. For Secondary Fire, tap the Alt key
or right mouse button. For continuous fire, and other enhanced
firing functions, keep the fire key depressed. See Weapons for
detailed descriptions of each weapon’s Primary and Secondary
Fire functions.
Jumping
To jump, tap the Space bar. If you jump while running, you
will jump farther and in whatever direction you are moving.
Strafing
Learning how to strafe effectively to dodge the enemy is a vital
survival skill.
Swimming
When in deep water, use the movement keys to swim just as
you would to run. Look down and move forward to swim down,
and look up and move forward to swim toward the water’s surface.
Unless you are wearing Scuba Gear, you need to make sure
you come up for air from time to time or you will drown. Hold
down your jump key to tread water.

Thursday, April 26, 2007

DefaultKeyboard Controls

UP ARROW: MOVE FORWARD
DOWN ARROW: MOVE BACKWARD
TURN LEFT
TURN RIGHT
COMMA (,) STRAFE LEFT
FULL STOP (.) STRAFE RIGHT
MOUSE MOVEMENT: ROTATE PLAYER
CTRL/LEFT MOUSE BUTTON: PRIMARY FIRE
ALT/RIGHT MOUSE BUTTON: ALTERNATE FIRE
SPACE: JUMP
1, 2, 3, 4, 5, 6, 7, 8, 9, 0: CHANGE WEAPON
/: SWITCH TO NEXT AVAILABLE WEAPON
F5: CHANGE HUD
– ,+ : RESIZE GAME WINDOW
[ AND ]: SCROLL THROUGH INVENTORY
: ACTIVATE INVENTORY
SHIFT: TOGGLE RUN
F2: ACTIVATE/DEACTIVATE TRANSLATOR
: PAUSE THE GAME
DEATHMATCH KEYBOARD CONTROLS
F: FEIGN DEATH
T: THROW WEAPON
F4: BRING UP SCOREBOARD
TAB COMMANDS
(Press tab to enter the following command during multiplay)
Say - message is sent out to all players
Taunt Taunt1 - plays taunt 1 animation
Taunt Victory1 - plays Victory 1 animation
Taunt Wave - plays wave animation

Sunday, April 22, 2007

5 Ammo Amount Indicator

Indicates how much ammo you have remaining in your
currently armed weapon.
6 Ammo Type Icon
Indicates the type of ammo currently in use.
7 Ammo Meter
Indicates how much ammo you have left for each weapon
you currently possess (the higher the bar, the more ammunition
remaining). The number at the top of each column corresponds
to the keyboard key each weapon is assigned to.
8 Messages
Text messages appear at the top of the screen as warranted
by specific occurrences and situations. Whenever
you pick up a new weapon or item,
for instance, a message will appear to let
you know what it is.

Saturday, April 21, 2007

Controls

Running
The hostile world in Unreal doesn’t afford you a whole lot of
opportunity for leisurely strolling. So, by default, your character
will run (well, trot briskly really) whenever you use your movement
keys. Depending on how you have your controls configured,
you will use the arrow keys or your mouse to move
around. Use the up arrow and down arrows to move forward
and back. Turn left or right using the comma and period keys,
or by moving your mouse in the desired direction.
Walking
In situations where caution, precision, or stealth are required, it
may be to your advantage to tread more cautiously. In these
instances, hold down the assigned walk key to move precisely
and silently.
Looking Around
If you are not using the MouseLook option, use the
assigned keyboard keys to look up and down. If
the MouseLook option is enabled, your view will
move along with the movement of your mouse.
Picking Things Up
Picking objects up in Unreal is a simple matter of running
over them. Any object you run over will automatically
be added to your inventory or put into use,
depending on the object. If you already have the maximum
allowed number of an object, or
cannot use an object, you will not pick it up when you run over it.
Opening Doors
In most instances, you open doors simply by running into them.
There will be times however when doors are locked and require
a key, or that a certain action be performed before they can
be opened.

Wednesday, April 18, 2007

Prioritize Weapons: Use this option to rearrange your weapon
switching order (the order in which a new active weapon is
selected when you pick up new weapons, or run out of ammo).
Hit Enter to bring up a list of all weapons and their current
arrangement. Use the up and down arrows to highlight a
weapon and use the left and right arrows to move a weapon
up or down, respectively, in the order. The higher a weapon is
in the list, the greater its priority in the switching order.
HUD Configuration: Your HUD (Heads Up Display) is composed
of all of the on-screen indicators, status meters and icons
that appear on your screen during the game. You can rearrange
the way your HUD displays these items to suit your preferences.
Use the left and right arrows to cycle through the available
Heads Up Display configurations.
View Bob: Determines how much your view bobs up and down
when you walk or run. This is strictly a visual effect and has no
impact on gameplay.
During the game, a variety of on-screen indicators, status meters,
icons and messages will keep you abreast of important information
and situations. Together, these informational aids comprise
your Heads Up Display (HUD). Keep an eye on your HUD to
stay in touch with the small details that may end up saving your
life. Remember, an aware player is a living player.

Monday, April 16, 2007

Default HUD shown

1 Armor Icon
Displays any armor or defense-boosting equipment you are
currently wearing.
2 Armor Level Indicator
Indicates your current level of armor protection, from 0-300.
3 Inventory Icon Bar
Displays all of the items you have in your inventory. Use the
bracket keys [ ] on your keyboard to select an item. The currently
selected item is bounded by a white box. Use the Enter
key to activate an item. Activated items are highlighted in red.
Press the Enter key a second time to deactivate an item.
See p. 20 for a list of Inventory Items and their functions.
4 Health Status Indicator
Displays your current health status, from 0-200.
At 200, you’re in full bloom. At zero, you’re fertilizer.

Wednesday, April 11, 2007

To start a Bot game:

1. Select Multiplayer from the Main Menu.
2. Select Start Game.
• The Select Game field should be: "Deathmatch Game"
(default).
• Select Folder should be: your Deathmatch folder (default is
"DeathmatchMaps").
• Select Map should be: the Deathmatch map in which you'd
like to get your butt kicked.
3. Select Configure Game after setting up the above.
• Use the Number of Bots field to choose how many Bots
you want in your multiplayer level (you'll need at least
one, or you will be very lonely!).
• Set Standalone Game to "True."
• Select Configure Bots to setup the characteristics of your
computer-controlled opponents. You can alter the appearance
(mesh type and skin), aggressiveness, and combat
style of each of the Bots you will fight against.
4. After configuring your game, select Launch Game from the
multiplayer menu.
Note: In addition to playing against the Bots solo, you can also add
Bots to Internet and network multiplayer games: just set the Standalone
Game field to "False," and have your friends join your
multiplayer game as usual.

Tuesday, April 10, 2007

Options

Music Volume: Use the left and right arrow keys to adjust the
volume of the background music.
Sound Volume: Use the left and right arrow keys to adjust
the volume of the sound effects.
Mouse Sensitivity: This determines how sensitive the game’s
mouse controls are to the movement of your mouse. The higher
the sensitivity, the less you have to move the mouse to produce
a given motion in the game.
Invert Mouse: This option flip-flops your mouse’s Y-axis so
that pushing the mouse forward causes you to look down and
pulling back makes you look up (similar to the operation of an
airplane’s throttle).
LookSpring: When this option is enabled, your view will
automatically return to straight ahead whenever you let go
of the MouseLook key.
Always MouseLook: When this option is enabled, you can
use your mouse to look up and down without pressing a
MouseLook key.
Auto-Slope Look: When enabled, this option causes your view
to automatically adjust to look up and down slopes and stairs
when you are not MouseLooking.
Weapon Hand: Determines which hand you carry your
weapon in.
Dodging: If you enable this option, you will execute a fast
dodge move whenever you rapidly tap twice on one of the
movement keys (forward, back, strafe left and strafe right).
Customize Controls: Here you can customize the configuration
of your keyboard, mouse and joystick controls.

Saturday, April 07, 2007

Game Options

Adjust the Game Speed (which controls the speed of player, monster,
and object movement) to a level that is comfortable for you.
When you first start playing Unreal, you may want to slow the
speed down a bit until you are familiar enough with the controls
and game mechanics to play at full speed.
See the readme.txt file for information on configuring
Advanced Options.
Multiplayer
Unreal is designed for multiplayer competition over a network or
the Internet. The Multiplayer Menu lets you Start (host) or Join
a multiplayer game, and customize Player Setup.
Start Game
Select Start Game to host a multiplayer game. This will bring
up the Multiplayer Options Menu which will allow you to
customize your game.
Select Game: Choose the type of multiplayer game you want to
play. Refer to the readme.txt file for detailed information about
each of these game types.
Select Folder: Select the folder where the game map you want
to play is stored.
Select Map: Select the map you want to use for your game.
Configure Game: Modify your game options.
• Game Speed: Adjusts the speed of player, monster, and
object movement.
• Frag Limit: Sets the number of kills a player needs to rack
up to win.
• Time Limit: Determines how long the game will last. Whoever
has the most kills when the time limit is reached wins
the game.

Tuesday, April 03, 2007

Main Menu

The Main Menu will appear on your screen each time you
launch Unreal. You can also access the Main Menu at any time
during the game by pressing the Esc key. From the Main Menu,
you can choose:
• Game: Start a new game, load or save a game, or set
game options.
• Multiplayer: Host, join or setup players for a network
or Internet game.
• Options: Customize your game controls, set sound preferences,
and change your gameplay and interface options.
• Quit: Return to reality.
• Max Players: Determines the maximum number of players
allowed to join your game.
• Co-op Weapon Mode: When enabled, weapons respawn
(reappear on screen after being picked up) instantly, but can
only be picked up once by any given player.
• Exiting Allowed: When exiting is allowed, players are able
to change the level being played by passing through an exit.
If exiting is disabled, only the game’s host can change the
level being played.
• Advanced Options: See the readme.txt file for information
on configuring Advanced Options.
Join Game
Select Join Game to enter a multiplayer game hosted by a
remote server. See the readme.txt file for more information about
joining a multiplayer game.
Player Setup
The Player Setup menu lets you customize a character for multiplayer
games. See the readme.txt file for more information about
customizing a character for multiplayer games.
BOTS
Finished Unreal? In all the skill levels? Can’t find a worthy multiplayer
opponent online? Need to fine tune your awe-inspiring
Unreal fighting skills? Well, try squaring off against the Unreal
Bots, and get a free lesson in humility.
The Unreal Bots are highly intelligent, computer-controlled Deathmatch
opponents. Their skill levels can range from impressive to
downright frightening, and they are generally much harder to kill
than the regular monsters in Unreal.

Monday, April 02, 2007

Game Objectives

Your primary objective in Unreal is to discover how to get off this
hostile, deadly world. In order to do this, the first thing you’ll
need to concern yourself with is how to keep your already battered
body in one piece (failure to achieve this objective will render
any secondary objectives somewhat irrelevant). Beyond that, it
is up to you to uncover the secrets of the planet that fate has
capriciously deposited you on.
Several Universal Translators were stowed aboard the Rikers,
and carried by many of the guards. Finding a Translator is vital to
your survival! The Translator can analyze and interpret many of
the objects, devices and inscriptions on the planet. It will frequently
reveal valuable information and help you figure out many of
the planet’s mysteries.

Sunday, April 01, 2007

Game

Here you choose whether you want to start a
new game, save a game in progress, or load
a previously saved game.
New Game
When you start a New Game, you will need
to choose a skill level. Skill level influences how
many monsters you will encounter and how
fast and aggressive they will be, as well as
your health and power.
Easy: This level is for those who have a tough
time handling reality, let alone Unreality.
Medium: Probably the best level to get your feet wet in
before you’re ready to swim with the Devilfish.
Hard: If shortness of breath, dizziness and heart rates over 200
bpm are your idea of a good time, choose this level.
Unreal: Survive this level and join the the Unreal elite.
Load Game
Select Load Game to bring up a list of games that you have previously
saved. Select any one of the games from this list with the
arrow keys and hit Enter to continue the game from the point
you were at when you last saved. You can also restart from the
beginning of the current level with all the stuff you brought from
previous levels.
Save Game
Select Save Game to save a game in progress to any one of the
nine available storage slots. You can save your game to an
empty slot or overwrite a slot occupied by a game you want to
erase. Unreal will automatically generate a name for your game
with the name of the level you are playing and the date and
time the game was saved

Installation

1 Quit all other applications and insert the Unreal CD into your
CD-ROM drive.
2 If Windows® 95 is set up to use the CD AutoPlay feature, Unreal
will automatically display its installation screen, shortly after you
insert the CD. If AutoPlay is disabled, you will need to start the
installation manually. To do this, double click on the My Computer
icon, then double click on the CD-ROM icon in the window
that opens. Double click on the Setup.exe file to start the
installation.
3 Go through the installation screens to install Unreal
on your computer. You will be presented with several
installation screens.
4 The first screen welcomes you to Unreal.
5 The next screen is the license agreement. Click yes after
you have read it.
6 The third screen enables you to pick a directory on your hard
drive where Unreal will be installed. You need to have 100
megabytes of space available for a minimum install, and 450
megabytes for full install.
7 The next screen presents you with a list of Unreal
components which may be installed. You may choose
from the following items:
• Unreal World Builder: Optional, for advanced users.
Install this if you want to use the Unreal team’s 3D design
tool to build your own 3D environments.
• Unreal Engine: The Unreal game engine;
installation is required.
• Game Content: Select this component to install all game
content onto your hard drive, which requires 450 megabytes of
free space. Select this for optimal performance. If you
deselect this option, the game content will be loaded from CD
each time you play, degrading performance.
• DirectX: Installs Microsoft’s DirectX drivers for optimal rendering
performance, audio support and joystick support. This
component is optional, but highly recommended if you do
not already have it installed.
8 Kiss your bland reality goodbye.