Tuesday, December 12, 2006

potential fix for turrets getting "misplaced". Also, fix for vehicle parts not showing up as unusable or usable properly (this still needs a fix for useprojector not getting reset without looking away)

+ added alcazar to credits

+ Custom menu support from Aaron

+ further tweaks to backturret (possible fix for getpath crash)

+ Alcazar - fixed spot where you get stuck

+ Potential trace optimization as suggested on UnProg.

+ performance optimizations to:
XMPSVehicle.Tick
Actor.SetRelativeLocation (stopped calling it so much)
XMPSVehicle.SpecialCalcView (1st person)
Vehicle.SpecialCalcView (3rd person)
XMPVehicleTurret.RotateTurret