potential fix for turrets getting "misplaced". Also, fix for vehicle parts not showing up as unusable or usable properly (this still needs a fix for useprojector not getting reset without looking away)
+ added alcazar to credits
+ Custom menu support from Aaron
+ further tweaks to backturret (possible fix for getpath crash)
+ Alcazar - fixed spot where you get stuck
+ Potential trace optimization as suggested on UnProg.
+ performance optimizations to:
XMPSVehicle.Tick
Actor.SetRelativeLocation (stopped calling it so much)
XMPSVehicle.SpecialCalcView (1st person)
Vehicle.SpecialCalcView (3rd person)
XMPVehicleTurret.RotateTurret
+ added alcazar to credits
+ Custom menu support from Aaron
+ further tweaks to backturret (possible fix for getpath crash)
+ Alcazar - fixed spot where you get stuck
+ Potential trace optimization as suggested on UnProg.
+ performance optimizations to:
XMPSVehicle.Tick
Actor.SetRelativeLocation (stopped calling it so much)
XMPSVehicle.SpecialCalcView (1st person)
Vehicle.SpecialCalcView (3rd person)
XMPVehicleTurret.RotateTurret
<< Home