Wednesday, December 06, 2006

more vehicle optimizations
- Turrets only rotated on postnetreceive on a per-turret basis
- cleaned up a lot of the stuff with vehicle dust, smoke and skidmarks

+ Fix for access none in GetNearestLandmark.

+ Minor ui optimization of the deployable counts next to the team energy bar.

+ fix for turret barrels not updating their yaw properly

+ Changelist descibing Jason Yu's web admin changes:

Tweaks to HTML templates
Javascript workaround for console log refresh
Colored text parsing clamps color to known values
HTML encoding screens out potentially troublesome ASCII; possible fix for font tag maiming
IPPolicy saves properly (or, don't code at 4AM)
Fixed player list sort by score or team