more vehicle optimizations
- Turrets only rotated on postnetreceive on a per-turret basis
- cleaned up a lot of the stuff with vehicle dust, smoke and skidmarks
+ Fix for access none in GetNearestLandmark.
+ Minor ui optimization of the deployable counts next to the team energy bar.
+ fix for turret barrels not updating their yaw properly
+ Changelist descibing Jason Yu's web admin changes:
Tweaks to HTML templates
Javascript workaround for console log refresh
Colored text parsing clamps color to known values
HTML encoding screens out potentially troublesome ASCII; possible fix for font tag maiming
IPPolicy saves properly (or, don't code at 4AM)
Fixed player list sort by score or team
- Turrets only rotated on postnetreceive on a per-turret basis
- cleaned up a lot of the stuff with vehicle dust, smoke and skidmarks
+ Fix for access none in GetNearestLandmark.
+ Minor ui optimization of the deployable counts next to the team energy bar.
+ fix for turret barrels not updating their yaw properly
+ Changelist descibing Jason Yu's web admin changes:
Tweaks to HTML templates
Javascript workaround for console log refresh
Colored text parsing clamps color to known values
HTML encoding screens out potentially troublesome ASCII; possible fix for font tag maiming
IPPolicy saves properly (or, don't code at 4AM)
Fixed player list sort by score or team
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