fix for tire smoke staying on
+ lowlands, nakoja, rampant, and sirocco - fixed misc. places where you could get stuck or enter an antiportal.
+ autoturrets now use scott's new low-particle version of their muzzleflash. If the user is seeing a lot of them, this should significantly improve performance.
+ optimized particles for autoturrets
+ fix for one special case that might potentially cause vehicle turrets to be misplaced (though I have never seen it happen because of this)
+ improvements to stationary turret replication and accuracy.
+ fix for roundhouseturret not taking radiusdamage sometimes.
Another small optimization that reduces calls to moveautonomous.
+ lowlands, nakoja, rampant, and sirocco - fixed misc. places where you could get stuck or enter an antiportal.
+ autoturrets now use scott's new low-particle version of their muzzleflash. If the user is seeing a lot of them, this should significantly improve performance.
+ optimized particles for autoturrets
+ fix for one special case that might potentially cause vehicle turrets to be misplaced (though I have never seen it happen because of this)
+ improvements to stationary turret replication and accuracy.
+ fix for roundhouseturret not taking radiusdamage sometimes.
Another small optimization that reduces calls to moveautonomous.
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