Sunday, November 19, 2006

Changes from version 6497-7710 of Unreal II XMP...

+ Fixed the Retry button when disconnected from a server - i.e. if it's shut down.

+ If you type disconnect or press the leave button, the dialog will still come up (as designed), hitting ok will bring you back to the browser, or retry will reconnect you.

+ The same dialog pops up if you have package mismatches, or the server is full with the appropriate message (this is where the retry button comes in particularly handy).

+ Fixed some caching issues with the browser. The first time you bring it up, it'll request a new server list from the master server. If you can't connect to the master server, a dialog pops up notifying of this, and then it'll use the last cached version of the list to ping all the servers.

+ It is always safe to hit reget as your cached server list won't get cleared until the first new server listing comes in from the master server.

+ Servers are no longer all repinged every time you open the browser -- this keeps you from having to wait for the list to fill up every time you want to join a new server -- or particularly when you fail to join a selected server that was full, etc.