Wednesday, March 21, 2007

A DIGITAL EXTREMES EPIC MEGAGAMES COLLABORATION

Development Team
Game design: James Schmalz & Cliff Bleszinski
Level designers: Cliff Bleszinski, T. Elliot Cannon, Cedric Fiorentino,
Pancho Eekels, Jeremy War, Shane Caudle
Animator: Dave Carter
Artists: James Schmalz, Mike Leatham, Artur Bialas
Programmers
Engine: Tim Sweeney
Game & AI: Steven Polge
Effects: Erik de Neve
Audio: Carlo Vogelsang
Scripting: James Schmalz & Nick Michon
Musicians: Alexander Brandon, Michiel van den Bos
Sound Effects: Dave Ewing
Epic Biz: Jay Wilbur, Mark Rein, Nigel Kent, and Craig Lafferty
In memory of Myscha and Pelit
For putting up with so much, we would especially like to thank
the wives, girlfriends and families of the developers.
GT Interactive
Producer: Jason Schreiber
Executive Producer: Greg Williams
Lead Tester: Joel Breton
Product Manager: Ken Gold
Assistant Product Manager: Phil Tucker
Public Relations Manager: Alan Lewis
Director of Creative Services: Leslie Mills
Creative Director: Vic Merritt
Artists: Michael Marrs, Jill Pomper, Lesley Zinn, and Jen Scheerer
Production Coordinator: Liz Fierro
Box Design: Vic Merritt & Leslie Mills
Testers: Mike Barker, Jim Tricario, Dan McJilton, Chris Carr, Fran Katsimpris, Matt
Kutrik, Troy Kupisch, Calvin Grove, Mike Predergast, Jesse Smith, Clint McCaul, Corey Allen, Chris McGuirk,
Reuben Brown, Dave Afdahl, Ed Piper, Geoff Myers, Andre Cerny, Dave Monro, Jamal Jennings, Cormac Russel.
Manual: Mike Forge
Special Thanks: Chad Faragher for the Ripper program, Nick Oddson for maintaining all our systems,
Chris Hargett, DJ Carroll, Diane Schmalz, Shannon Newans, Evelyn Eekels, Lani Minella, Gina Hedges,
Ryan Schwarts, Mark Visser, Richard Young, Eric Reuter, and the guys at UnrealNation and Unreal.Org