Tuesday, May 01, 2007

Stinger

Proving that hostility is the mother of invention,
the Stinger is actually a Tarydium mining tool
converted to a deadly weapon. In primary fire
mode, this weapon demands a relatively high
degree of marksmanship, but the wider projectile
spread of the secondary fire mode requires
considerably less precision.
Primary Fire: Fast, narrow stream of Tarydium
shards.
Secondary Fire: Spurt of five shards at once,
slow reload.
ASMD
If the compressed energy in the core of this
weapon was released all at once, the resulting
force would be enough to bring down a large
building. The comparatively small energy bursts
released with each squeeze of the ASMD’s trigger
are still more than enough to put a world of
hurt on most targets.
Primary Fire: Lightning-fast burst of focused
energy.
Secondary Fire: Unstable energy projectile,
expands radially. Rumors of a combination
attack persist…
8-Ball Launcher
The weapon of choice for the demolitionist at
heart. The 8-ball launcher fires both rockets and
grenades, singly or up to six at once. Rockets
explode on contact, while grenades explode two
to three seconds after they are launched. Center
your aim on your target to initiate the 8-ball
launcher’s heat-seeking lock.
Primary Fire: Rocket launcher. Hold down fire
button to load multiple rockets. To fire rockets
easy lateral and forward/backward movement, and for jumping.
To master the default controls in Unreal, keep your left hand on
the keyboard, using the arrow keys for movement, the 0-9 keys
for weapon selection, and the space bar for jumping. Your right
hand operates the mouse, controlling rotation, aiming, and firing.
Of course, you can customize these controls to suit your preferences
via the Options Menu.